Archive for Traveller

Last Week to Board the Airship of Fools!

Posted in Steampunk with tags , , , , , , , , , , , , , , , , , , , , , , on August 19, 2013 by Kullervo

Reminder! It’s the last week to back Scott Taylor’s and David R. Deitrick’s The Airship of Fools: The Gun Kingdoms Volume II. The rewards are sweet! Don’t miss the opportunity! Go to Kickstarter now and get in while the gettin’s good!

If you’re an old-school gamer who is science fictionally inclined, you should certainly recognize David R. Deitrick’s cover and interior work from Traveller, Space: 1889, Battletech, FASA’s Star Trek and Doctor Who rpgs, a bunch of FGU games (Year of the Phoenix &c.), the original Car Wars microgame (and a bunch of other Metagaming microgames), and a crapton of other wargame and roleplaying game stuff.

Stars Without Number For Fading Suns?

Posted in Space Fantasy with tags , , , , , , , , , , , , , , , on June 10, 2011 by Kullervo

Like most Fading Suns fans, I am eagerly awaiting the release of the game’s 3rd edition. I love the Fading Suns setting more than any game setting ever made, ever, forever, but the shockingly few times I have actually managed to play the 2nd edition, the system left me sorta cold and feeling like, if I was going to make a game of Fading Suns be worthy of the setting, I would have to do it with some other system.

Initially I thought of Savage Worlds, since Savage Worlds was (is?) my go-to system for high-action games for years, but I ran into a couple of bumps in trying to put together a full-game Savage Fading Suns. There are some mechanics in FS that are informed by the setting that I could never quite manage to make work exactly right in Savage Worlds. My lultimate conclusion was that, while Savage Worlds would probably work great for Fading Suns, it would probably be great in practice rather in theory. By that I mean, if I was going to actually run Fading Suns using Savage Worlds, I would do as little converting as possible. If someone wanted ot play a particular kind of character or have a particular kind of power or skill that was not already approximate-able with Savage Worlds’s existing options, then and only then would I create the necessary new content. Otherwise, I would just see if I could use Savage Worlds out of the box as much as possible.

I have also considered using Risus for Fading Suns. In Risus you define your characters by cliches, and Fading Suns is full of cliches. I’m not sure how Risus works in practice because I have never actually played it, but I have a notion it would work. It’s presented as a humor game, but clearly it does not have to be played as a humor game.

I have also recently had the odd idea that Fading Suns would run just fine with Classic Traveller, a game I already know and love, again with minimal need for the hard work of “conversion,” since as a ridiculawesomely old-school game, Taveller is much easier to tinker with on a mechanical level than, say, Savage Worlds.

This morning, though, I was flipping through Stars Without Number and it just struck me as perfect. I haven’t read the rules all the way through yet so I can’t add a lot more than that, but Stars Without Number looks like the love child of Traveller and Basic D&D, and as such it is quite possibly the One True Soul Mate of the Fading Suns setting.

Unless Fading Suns 3rd edition is awesome, in which case, it won’t need a soul mate.

Welcome To Asura Star

Posted in Meta with tags , , , , , , , , , , , , , , , , , , , , , , on May 18, 2010 by Kullervo

This is my brand-new blog for science fiction, swords-and-sorcery and adventure gaming.  I plan to use it as a sort of public online notebook full of adventure ideas, character ideas, game rule ideas, whatever pops out of my head and seems like either a good idea to save for later or a good idea someone else might want to use even though I probably won’t.

In real life I am a busy, boring estate planning lawyer, and I don’t have much time to actually do much gaming.  I’m not even sure how sad I am about that.  But I have done a lot of gaming in the past and so I still have a lot of ideas and interests floating around in my mind.

My tastes in readin run to pulp: I mostly read Howard and Lovecraft and their ilk.  My tastes in gaming tend to be simple and adventure-oriented.  I’m honestly not that much of a world-builder; I would rather get right to the action.  I like swords and sorcery.  I can’t stand epic fantasy or high fantasy.  I like hard sci-fi in theory but rarely in actuality.  I like space opera and space fantasy, but am not really a Star Wars fan by any measure.  I like Savage Worlds and Fading Suns, and I like most of Games Workshop’s stuff.  I like old-school retro-gaming (Traveller, OD&D).  I like Norse and Greek Mythology.

So expect to see that kind of stuff here.  See you around.