Archive for Savage Worlds

Stars Without Number For Fading Suns?

Posted in Space Fantasy with tags , , , , , , , , , , , , , , , on June 10, 2011 by Kullervo

Like most Fading Suns fans, I am eagerly awaiting the release of the game’s 3rd edition. I love the Fading Suns setting more than any game setting ever made, ever, forever, but the shockingly few times I have actually managed to play the 2nd edition, the system left me sorta cold and feeling like, if I was going to make a game of Fading Suns be worthy of the setting, I would have to do it with some other system.

Initially I thought of Savage Worlds, since Savage Worlds was (is?) my go-to system for high-action games for years, but I ran into a couple of bumps in trying to put together a full-game Savage Fading Suns. There are some mechanics in FS that are informed by the setting that I could never quite manage to make work exactly right in Savage Worlds. My lultimate conclusion was that, while Savage Worlds would probably work great for Fading Suns, it would probably be great in practice rather in theory. By that I mean, if I was going to actually run Fading Suns using Savage Worlds, I would do as little converting as possible. If someone wanted ot play a particular kind of character or have a particular kind of power or skill that was not already approximate-able with Savage Worlds’s existing options, then and only then would I create the necessary new content. Otherwise, I would just see if I could use Savage Worlds out of the box as much as possible.

I have also considered using Risus for Fading Suns. In Risus you define your characters by cliches, and Fading Suns is full of cliches. I’m not sure how Risus works in practice because I have never actually played it, but I have a notion it would work. It’s presented as a humor game, but clearly it does not have to be played as a humor game.

I have also recently had the odd idea that Fading Suns would run just fine with Classic Traveller, a game I already know and love, again with minimal need for the hard work of “conversion,” since as a ridiculawesomely old-school game, Taveller is much easier to tinker with on a mechanical level than, say, Savage Worlds.

This morning, though, I was flipping through Stars Without Number and it just struck me as perfect. I haven’t read the rules all the way through yet so I can’t add a lot more than that, but Stars Without Number looks like the love child of Traveller and Basic D&D, and as such it is quite possibly the One True Soul Mate of the Fading Suns setting.

Unless Fading Suns 3rd edition is awesome, in which case, it won’t need a soul mate.

Savage Fading Suns: Wyrd Bennies And Occult Paths

Posted in Space Fantasy with tags , , , , , , , , on May 19, 2010 by Kullervo

I have been thinking a bit about the way I think Fading Suns’s occult powers should work in Savage Worlds, and I think I have come to two conclusions:

1. I am going to have Bennies fuel powers instead of power points, probably on a one-for-one basis. I realize that this sort of radically changes the way Bennies will be used in a game, and I think I am okay with it. I think it better captures how Wyrd works in Fading Suns. It will involve the creation of some ancillary Edges I think to promote a faster flow of Bennies for occult characters, and maybe some guidelines or a sub-system for new ways to get Bennies. Maybe just like a list of mandatory ways to get them–explicitly the player’s responsibility to claim them in those circumstances?–to supplement the usual GM-discretionary Bennie awards. I also realize that this probably means occult characters will not be using their powers all that often. I’m okay with that. I don’t think that Fading Suns is a setting where it makes sense for occult characters to throw around their powers like a 9th-level D&D wizard anyway.

2. I like the idea of grouping powers into paths, and I am going to stick with that. The “New Path” edge will come with the first power form the path for free, but it will only be able to be taken once per rank. Further powers in a path you already have can be taken as often as you have an edge to spend on them. Although some powers and/or entire paths may have minimum rank requirements.

Welcome To Asura Star

Posted in Meta with tags , , , , , , , , , , , , , , , , , , , , , , on May 18, 2010 by Kullervo

This is my brand-new blog for science fiction, swords-and-sorcery and adventure gaming.  I plan to use it as a sort of public online notebook full of adventure ideas, character ideas, game rule ideas, whatever pops out of my head and seems like either a good idea to save for later or a good idea someone else might want to use even though I probably won’t.

In real life I am a busy, boring estate planning lawyer, and I don’t have much time to actually do much gaming.  I’m not even sure how sad I am about that.  But I have done a lot of gaming in the past and so I still have a lot of ideas and interests floating around in my mind.

My tastes in readin run to pulp: I mostly read Howard and Lovecraft and their ilk.  My tastes in gaming tend to be simple and adventure-oriented.  I’m honestly not that much of a world-builder; I would rather get right to the action.  I like swords and sorcery.  I can’t stand epic fantasy or high fantasy.  I like hard sci-fi in theory but rarely in actuality.  I like space opera and space fantasy, but am not really a Star Wars fan by any measure.  I like Savage Worlds and Fading Suns, and I like most of Games Workshop’s stuff.  I like old-school retro-gaming (Traveller, OD&D).  I like Norse and Greek Mythology.

So expect to see that kind of stuff here.  See you around.