Archive for RPG

D&D Classics Is Live! Hot Damn!

Posted in Dungeons & Dragons, Swords & Sorcery with tags , , , , , , , , , , , , , , , , , , , , , , on January 22, 2013 by Kullervo

Hot damn! Wizards of the Coast has pdfs for sale again! I can’t tell if the price point is the same as when it was all taken down in 2009 (I seem to recall a lot more $4.99 products and a lot fewer $9.99 products), but it all still looks very resonable, and in any case cheaper than what you have to pay on the secondary market.

Honestly, I had stopped buying anything from Wizards of the Coast awhile ago and I had basically written them off (played 4e and liked it but didn’t love it; have no interest at all in 5e/Next; am now only really interested in older editions), but it looks like they’re back in the game. This was pretty much the only way they were going to get me to give them my money again, and they’ve done it.

If you’ll excuse me, I’m going to go demonstrate with my wallet that this was a sound business decision (on the other hand, I promise you right now that my productivity for the day is just shot to hell). To start with, I think I shall purchase…

C1: The Hidden Shrine of Tamoachan
HR7: The Crusades Campaign Sourcebook
Manual of the Planes (AD&D 1e)

But I have a bunch of other stuff in my wish list that I’ll be getting in short order–lots of classic modules and 1e hardback/sourcebooks. Oh, and I fully intend to buy every single Planescape pdf they release.

Father Jacob: A Temple Avesti PC for Fading Suns

Posted in Fading Suns, Space Fantasy with tags , , , , , , , , , , , , , , , , , , , , , , on May 11, 2011 by Kullervo

I have been tossing around an idea for a Temple Avesti PC for awhile now, although I have yet to actually stat him up. At this point I will probably just wait for 3rd edition to come out.

But the idea is, I want to make a Temple Avesti PC who goes against type but not too much against type. Just enough to be a decent PC with a decent chance at getting along with the rest of the party and being a valuable, contributing member on an ongoing basis, but not so different that he is not still clearly recognizable as an Avestite.

(For the uninitiated, the Avestites are usually villains in Fading Suns: ignorant, sadistic zealots ready to burn and kill in the name of rooting out heresy).

But my idea for Father Jacob is an older, mature, wiser priest. He had his days of youthful zealotry and intolerance motivated by sadism and narrow-minded xenophobia, but miracle of miracles, over time he eventually became truly concerned with the state of mens’ souls. And he gradually grew to understand that while all sin is sin, some sinners respond better to a firm but gentle hand. He would rather save sinners than kill them. So he comes off as a wise and kind but firmly authoritative old priest. He even specifically eschews the use of the flame-gun, preferring instead to use his simple blade.

..but he still knows better than most that some evil cannot be corrected, and under the grandfatherly exterior is a bone-tough and ruthless hater of sin who is more than capable of tackling the horrors of the void single-handedly. I want to play an Avestite that makes the other players cheer and shit their pants with excitement when he finally locks and loads his flamegun.

Savage Fading Suns: Wyrd Bennies And Occult Paths

Posted in Space Fantasy with tags , , , , , , , , on May 19, 2010 by Kullervo

I have been thinking a bit about the way I think Fading Suns’s occult powers should work in Savage Worlds, and I think I have come to two conclusions:

1. I am going to have Bennies fuel powers instead of power points, probably on a one-for-one basis. I realize that this sort of radically changes the way Bennies will be used in a game, and I think I am okay with it. I think it better captures how Wyrd works in Fading Suns. It will involve the creation of some ancillary Edges I think to promote a faster flow of Bennies for occult characters, and maybe some guidelines or a sub-system for new ways to get Bennies. Maybe just like a list of mandatory ways to get them–explicitly the player’s responsibility to claim them in those circumstances?–to supplement the usual GM-discretionary Bennie awards. I also realize that this probably means occult characters will not be using their powers all that often. I’m okay with that. I don’t think that Fading Suns is a setting where it makes sense for occult characters to throw around their powers like a 9th-level D&D wizard anyway.

2. I like the idea of grouping powers into paths, and I am going to stick with that. The “New Path” edge will come with the first power form the path for free, but it will only be able to be taken once per rank. Further powers in a path you already have can be taken as often as you have an edge to spend on them. Although some powers and/or entire paths may have minimum rank requirements.