Archive for July, 2017

The Annals of Stonehell Dungeon – Season 2 – Sixth Session

Posted in Dungeons & Dragons with tags , , , , , , on July 20, 2017 by Kullervo

The Annals of Stonehell are the weekly record of the semi-seasonal game of D&D that I run using the brilliant Michael Curtis’s Stonehell dungeon.  (Go and buy it now; it’s worth every dang penny.)  All installments are indexed here.

July 13, 2017 (no game on July 6)

The following irascible scoundrels were present and up to no good:

  • “Hot Pot” Sullivan (halfling thief) and her henchman, Bob Agamemnon (fighter)
  • Unknown Zorick (magic-user)
  • Thepp the Squinter (thief) and his henchman, Big Ol’ Roy (fighter)
  • Knar the Broken (fighter) and his henchman, Cod Cully (fighter)
  • Ured Last-Born (fighter)

This week the Cobalt Cobras continued to explore the Hothouse, a warm, humid and strangely lit area of Stonehell dungeon overgrown with moss and vines. After gathering their wits in the eerily peaceful chapel and taking note of the frescoes on the walls depicting men of the cloth planting a subterranean Eden, the party went back to the excavated tunnel to search the body of the magic user they had previously passed over.  Most of his gear was in bad shape (what with having been buried under tons of rock for a considerable time), but they were able to save his spellbook and a pouch full of strange seeds that looked almost like glittering gemstones.  After a discussion about what those could possibly be, the party set forth, and here’s what they found:

A council chamber!  With a dead fish!  In a dusty council chamber with a large table surrounded by preposterously high-backed chairs, the party found the skeleton of a four-foot fish, with head intact, as if it had been recently eaten, but not that recently: it smelled just absolutely terrible.

A mysterious machine!  The party then came to a room dominated by a large, rattling machine made up of sputtering valves, pipes, huge tanks, tubes and pressure dials.  A webwork of pipes radiated out from the machine along the ceiling of every hall in the Hothouse.

The dormitories!  Filled with plant monsters!  And a chamber pot!  The Cobalt Cobras then found a cluster of overgrown dormitories or cells, each one furnished in spartan fashion and most of which were inhabited by some terrible plant monster or another.  The party fought an aggressive head of lettuce, three vicious patches of moss (one of which landed on “Hot Pot” Sullivan’s head), and a cluster of giant ticks (which nearly sucked the life out of Big Ol’ Roy, who is now not feeling very good).  Most importantly, the party found a chamber pot they could use, because the female members of the party had too much dignity to just relieve themselves in the corners of the dungeon like some people.

Splitting the party!  And wizard spiders!  At some point, Knar the Broken decided the Cobalt Cobras were moving too slowly, so he set off with his henchman to investigate an area of the hothouse that was covered in webbing.  Big surprise, it turned out to be the home of a pair of giant spiders.  But not just any spiders—these giant spiders could speak and cast spells.  And when the rest of the party tried to intervene, they had to first fact down a colossal, slobbering spider from their nightmares.  Literally from their nightmares, as it turned out, because it was just an illusion.  Eventually the party beat the spiders further back into their holes and got Knar and Cod Cully out.

A tight spot!  After some deliberation, the party decided to go explore the spiders’ lair.  However, this might have turned out to be a mistake, because, once they all got into the first webbed room, they found themselves surrounded by a whole lot more of the spell-slinging arachnids, menacing them spiderly with their little spider hands and their eight beady spider eyes.

How will the Cobalt Cobras get out of this mess? On to the next session!

The Annals of Stonehell Dungeon – Season 2 – Fifth Session

Posted in Dungeons & Dragons with tags , , , , , , on July 6, 2017 by Kullervo

The Annals of Stonehell are the weekly record of the semi-seasonal game of D&D that I run using the brilliant Michael Curtis’s Stonehell dungeon.  (Go and buy it now; it’s worth every dang penny.)  All installments are indexed here.

June 29, 2017

The following veritable army of Cobalt Cobras descended into Stonehell for gold and glory:

  • “Hot Pot” Sullivan (halfling thief) and her henchman, Bob Agamemnon (fighter)
  • Reader Stedda (cleric) and his henchman, Bootblack (thief)
  • Fat Jack Blackfort (thief) and his henchman, Nibbles Neuberger (fighter)
  • Brother Criam from Qualer (cleric) and his henchman, Burt Slime (fighter)
  • Leaper Dray (thief)
  • Fast Fist Forbinn (fighter) and his henchman, Conchobar (fighter)
  • Thepp the Squinter (thief) and his henchman, Big Ol’ Roy (fighter)
  • Opill the Undersage (magic-user) and his henchman, Rodrigo (thief)
  • Veronica of Ghotir (magic-user)
  • Knar the Broken (fighter) and his henchman, Cod Cully (fighter)

The adventure began in Kobold Korners, after our heroes, the Cobalt Cobras, encountered the menacing black-eyed elf.  After some lengthy discussion, they decided to go ahead and try the medusa Lachesis again.  The plan was to offer her the book with the ouroboros on the cover (that they found in the spider room, two sessions ago).  The party could not read the book, but they hoped Lachesis would be able to and that it would tell her how to pass through the Ouroboros Gate.  Lachesis was unfortunately not there when the player characters went knocking, so they decided to do some exploring.  Here’s what they found:

A grand foyer!  With treasure!  After mucking around an empty room that had old spider webs on the ceiling (and by “mucking about” I mean, of course, “they lit it on fire”), and where Reader Stedda pocketed an old wineskin with some delicious liquor in it, the party found their way to a large pillared foyer with stairs down and a double door that the party could not budge.  Brother Criam from Qualer searched the pillars and found a hefty treasure cache filled with gold coins and jewelry.

Heavy manual labor!  And monsters!  And a dead body!  The party then came to a collapsed tunnel, which they decided to excavate.  The project took roughly two hours, during which time the party had an encounter with a curious giant tarantula (which Knar the Broken annihilated in one magnificent shot) and an aggressive gelatinous cube (which engulfed Fat Jack Blackfort, who nearly died before the other player characters killed it).  They also dug the body of an adventurer out of the rubble, but then they forgot to search it, so who knows what they passed up.  Probably they’ll never know because some other enterprising adventurer will get to the body first and loot it.  Live and learn, Cobalt Cobras, live and learn!

The greenhouse effect?  And an unusually relaxing chapel!  Past the collapsed hallway, the temperature and humidity increased substantially, and walls and floor were completely covered in lichen, mold and leafy vegetation, and some sort of ambient green light filled the passageways.  The party discovered a ruined, overgrown chapel dedicated to Ky, a nature goddess, with a nearly oppressive aura of peace and contentment.  It was a nice place to rest after clearing all of that rubble.

What else will the Cobalt Cobras find in this strange, leafy dungeon greenhouse?  On to the next session!