Poison, a Dragon and the Unquiet Dead: The Annals of Stonehell Dungeon – Season 1 – Third Session

The Annals of Stonehell are the weekly record of the semi-seasonal game of D&D that I run using the brilliant Michael Curtis’s Stonehell dungeon.  (Go and buy it now; it’s worth every dang penny.)  All installments are indexed here.

June 23, 2016

After taking some time to secure the green slime and giant rat situations that were left over from the previous week, the player characters continued to explore Hell’s Antechamber, the entry zone of Stonehell dungeon proper.  Here are some of the things they encountered:

A Fountain shaped like a fish!  That spews poison!  The player characters found an old stone fountain with a fish-shaped spout.  A suspicious green residue around the fish’s mouth tipped the thieves in the party that it might be poisoned somehow.  After fiddling with the fountain from a distance, the player characters triggered the trap, but were far enough away that nobody was the worse for wear.

Caves!  And a dragon?  More exploration revealed a series of caves.  “Red Rum” Ratch (played by Seth) scouted ahead and found what may or may not have been a “dragon’s lair,” inhabited by a large, stupid-looking lizard that was almost certainly not a dragon.  Although the pile of coins in the lair was tempting, Red Rum was beckoned back to the party by…

Kobolds!  With poop!  Scaly, dog-like, sycophantic toady humanoids!  A group of kobolds armed with absurdly jury-rigged weapons was encountered, lugging an immense bucket of bat guano that they had harvested.  The kobolds seemed more interested in the player characters’ safety from the “dragon” than anything else, and the player characters largely ignored the opportunity to press the kobolds for more information about Stonehell.

Cobras in the garbage!  Red Rum disturbed a trio of spitting cobras in a room full of refuse.  Combat ensued, and the players made short work of the deadly serpents.

Sooty silhouettes!  In the next room, the party found man-shaped sooty silhouettes on the walls, with strange inscriptions that the player characters were not able to decipher.  Unable to make sense of it, the party moved on.

An ancient battlefield!  AND A GHOST!  The party found its way into a chamber full of bones, rusted weapons and moldering armor, signs of a battle fought long ago.  While the player characters searched the room, an eerie, hollow-eyes figure appeared in the center of the room and stared menacingly at them.  This spooked some of the player characters, who found themselves fleeing uncontrollably.  When the party came back to the room, the figure was gone.

A yellow-and-black brigand!  The party came around a corner and surprised one of the bandits in yellow and black from the last two sessions.  Wasting no time, Thergus the Poacher (played by Sean) loosed an arrow into the bandit’s throat.  Now, I’m not going to say that was a straight-up murder, but it was basically a straight-up murder.

Stone doors carved with a danse macabre!  The night ended with the party standing in front of two great stone doors, decorated with a relief carving of dancing skeletons.  What lies beyond these doors?  (Spoiler: the party never finds out.)

On to the next session!

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