Orcs and Madmen: The Annals of Stonehell Dungeon – Season 1 – Sixth Session

The Annals of Stonehell are the weekly record of the semi-seasonal game of D&D that I run using the brilliant Michael Curtis’s Stonehell dungeon.  (Go and buy it now; it’s worth every dang penny.)  All installments are indexed here.

July 21, 2016

The party continued to tangle with the orc tribe in the Contested Corridors, and much blood was spilt on both sides!  It was harrowing and most bloody.  Here are the specifics:

A skirmish with orcs in the hallway!  Last week, we left the party having just put an orcish outpost to the sword, and facing down an angry orc patrol.  This week the slings and arrows were loosed, and blades ran red.  The battle was brutal and swift—several orcs were killed, but in the fray, Syllas Hexor the magic user (played by Nate) and his henchman, Loamer, both met grisly ends at the hands of orcs, as did the beloved Giel Kerash, the fighter (played by Oliver).  The orcs turned and ran first, but the player characters swiftly withdrew rather than pressing the attack.

A trap… maybe?  The party withdrew to Hell’s Antechamber and explored a different corridor, where they found a short dead-end passage with a weird glyph carved into the wall.  However, immediately in front of the glyph, the flagstones were heavily charred, and some kind of spout in the ceiling made the player characters nervous.  They gave the situation serious thought, but decided to just not mess with it.

A smashed gallery!  And stairs down!  Beyond a gallery full of smashed statues and low plinths, the party found a stairway leading further down into Stonehell.  They were a bit ambivalent about it, because they had heard that below Hell’s Antechamber was once an insane asylum, where the madmen took over.  For once bravery won out, and the party headed down.

Creepy stick figures on the walls!  At the bottom of the stairs, the party came to a room covered in creepy stick figure drawings.  Eerie laughter echoed distantly.  The party decided that tackling the madhouse was not a great idea at this point, so they headed back up the stairs to try the Contested Corridors again.

A blue cave!  With more kobolds!  Continuing to explore in directions other than where the orc tribe has apparently staked out territory, the party came across a large natural cavern with walls made of blue stone.  They met another kobold work crew here, this time transporting fungus that they harvested from the caves beyond.  The party got more information about Kobold Korners and the fabled neutral ground tavern there.

A dilapidated hall!  And another orc battle!  “Battle” might be a generous description of what happened.  “Dry gulch” is more accurate.  The party found a crumbling old great hall, and took a band of orcs by surprise.  True to form, they immediately opened fire, no quarter given, and killed all of the orcs but one, who ran away.  He didn’t make it far though, because Thergus the Poacher (played by Sean) cornered the escaped orc at a closed portcullis and put the orc down.  Truly an act of bravery!

A mysterious figure!  Looking through the portcullis, the party saw a mysterious figure on the other side, beckoning them to follow it.  The figure looked like a person but there was something… off about the way it moved.

On to the next session!

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