The Annals of Stonehell Dungeon – Season 1 – Second Session

The Annals of Stonehell are the weekly record of the semi-seasonal game of D&D that I run using the brilliant Michael Curtis’s Stonehell dungeon.  (Go and buy it now; it’s worth every dang penny.)  All installments are indexed here.

June 16, 2016

The player characters descended into Stonehell proper.  The great spiral staircase went down a hundred feet and opened up into a large room with many exits, so the players began generally exploring the area around the entry-room.  here are some of the interesting things they found:

A pit trap!  Giel Kerash (played by Oliver) ended up face-down and nearly dead from a bad fall into a pit trap.  The party lucked out though—there was nothing nasty at the bottom, and the fall didn’t attract any unwanted attention.  The party set up two stakes and a rope to get across the pit in the future (or to allow someone else to get across it…).

A room that pronounces doom!  And orcs!  The party wandered into a room where a booming voice as if from nowhere pronounced their doom and laughed maniacally.  It was odd and disturbing, but apparently it is triggered anytime anyone enters.  While the party was trying to open a portcullis, a group of orcs showed up.  The party scrambled through the portcullis and let it close, and then endured a tense stand-off with the orcs in the dark until the orcs gave up and wandered away.

A Wheel of Fortune!  The party discovered a huge stone wheel marked with happy and sad faces.  Spinning the wheel and landing on a happy face resulted in magical boons, but the wheel could only be spun twice before it locked up.

Banditos!  A group of the black-and-yellow-clad brigands from the box canyon the previous week showed up and attempted to extort money from the player characters.  The players bluffed themselves out of the situation (it helped that the brigands were outnumbered).  The brigands were also notably poor at math.  And, as they left, they warned the party to “look out for the dragon.”

A slime fountain!  And giant rats!  In an abandoned kitchen, the party found an old sink pump that, when pumped, filled the basin with living green slime.  The slime moves very slowly though, so the party just decided to walk away from it, virtually ensuring that it will come back to bite them later.  Similarly, the party avoided confrontation with a huge pack of giant rats.

A terrifying crossroads!  And maybe a dragon?  Through a pair of archways shaped like a monster’s toothy maw, the players came to a four-way tunnel intersection, with a sign pointing to the left that reads “THIS WAY TO THE DRAGON.”

And that’s where the players left things.  What will happen next?  Will the green slime drop on someone’s head?  Will the brigands bring back reinforcements?  What about the orcs?  What about the rats?  What about the dragon?  Will blood be spilled?  Will treasure be found?

On to the next session!

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