Archive for February, 2014

Three Blind Mice

Posted in Dungeons & Dragons with tags , , , , , , , , , , , , , , , on February 18, 2014 by Kullervo

The secret passage opens into a roughly 40′ by 60′ cavern room, with a ceiling that is 80′ high (and thus out of sight). A faraway sounding voice seems to be singing. Upon closer listening, it is a child’s voice singing “Three Blind Mice.” The walls can be climbed without climbing gear, although there are some slick patches (1 in 10 chance of falling per turn; thieves do not need to roll). Carved into the rock walls at irregular intervals beginning at approximately 50′ from the floor are three large (5′ across) faces of mice. There is no other exit.

Dance of the Dead

Posted in Dungeons & Dragons with tags , , , , , , , , , , , , , , , , , , on February 17, 2014 by Kullervo

This long room has two exits. Along one wall is a tapestry depicting a dance of the dead. When PCs approach within 30′ of the tapestry (which is necessary to move from either of the exits to the other), an eerie music strikes up, and 13 skeletons emerge from the tapestry, stand in a line and wait for one combat round. If any PCs begin dancing within that combat round, the skeletons will join the PC in a dance for 13 combat rounds, then bow, and return to the tapestry. Any PCs who do not dance will be attacked by the (normal) skeletons.

The Training Room

Posted in Dungeons & Dragons with tags , , , , , , , , , , , , , , , on February 17, 2014 by Kullervo

This 30′ by 60′ room has a large wooden door at either end. Against the walls are obvious combat dummies, well-battered and worn, and a rack of still-usable assorted polearms.

In the center of the room is a hulking ogre wth a black helmet covering its face and a huge blade. It stands still, breathing, as if waiting between rounds of combat. It is an illusion that has long ceased to function properly, and will not react to the players in any way.