New D&D Monster: Foul Hound
Foul Hound
No. Enc.: 1d6
Alignment: Chaotic
Movement: 180’ (60’)
Armor Class: 7
Hit Dice: 3+1
Attacks: 2 (tentacle lash)
Damage: 1d6 plus disease (see below)
Save: F2
Morale: 9
Hoard Class: None
XP: 135
Foul Hounds are large wolves with eyes of baleful green flame and clusters of long, ropy black tentacles emerging from their mouths. They serve evil druids and priests of nature as a boon from the dark gods, and are rarely found in the wild.
The tentacles of a Foul Hound drip with disease, and an adventurer hit by one must save versus poison or be smitten with a horrible fever and die within 2d10 days. The victim may be cured by a cure disease spell, but while sick, takes a -2 penalty to hit rolls and heals from all damage at half the normal rate.
Foul Hounds are also known for their eerie, terrifying howls. An adventurer who hears a Foul Hound’s howl for the first time must save against paralysis or be frozen with madness and fear for 1d6 rounds.
Illustration by David Deitrick
This entry was posted on June 28, 2011 at 3:44 pm and is filed under Dungeons & Dragons with tags Art, Chaos, Creature, Crocodile, D&D, David Deitrick, Disease, Dog, Dungeon Crawl, Dungeons, Dungeons & Dragons, Evil, Gaming, Homebrew, Hound, Imagination, Labyrinth Lord, Mutation, OSR, Retro Gaming, Roleplaying Games, RPGs, Wolf. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
June 28, 2011 at 8:20 pm
This is my favorite new monster so far. It’s like a regular D&D hellhound had puppies with a bizarre lovecraftian horror.
June 28, 2011 at 8:32 pm
Glad you like it!