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	<title>Asura Star</title>
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	<description>Adventure Gaming</description>
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		<title>Endurance Reading: The Hour of the Dragon</title>
		<link>http://asurastar.wordpress.com/2011/12/19/endurance-reading-the-hour-of-the-dragon/</link>
		<comments>http://asurastar.wordpress.com/2011/12/19/endurance-reading-the-hour-of-the-dragon/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 22:45:42 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Meta]]></category>
		<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Book Reviews]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[Endurance Reading]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Literature]]></category>
		<category><![CDATA[Pulp]]></category>
		<category><![CDATA[Pulp Fantasy]]></category>
		<category><![CDATA[Reading]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Robert E. Howard]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[The Hour of the Dragon]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=195</guid>
		<description><![CDATA[An old friend of mine started a new blog where he reads and reviews pulp and classic sci-fi and fantasy, starting with Robert E. Howard&#8217;s The Hour of the Dragon. Tune in!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=195&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>An old friend of mine started a new blog where he reads and reviews pulp and classic sci-fi and fantasy, starting with Robert E. Howard&#8217;s <em>The Hour of the Dragon</em>.  <a href="http://endurancereading.wordpress.com/">Tune in!</a></p>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Kullervo</media:title>
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		<title>The Mighty Thor vs. Thrym, King of the Frost Giants</title>
		<link>http://asurastar.wordpress.com/2011/10/31/the-mighty-thor-vs-thrym-king-of-the-frost-giants/</link>
		<comments>http://asurastar.wordpress.com/2011/10/31/the-mighty-thor-vs-thrym-king-of-the-frost-giants/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 17:37:16 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Swords & Sorcery]]></category>
		<category><![CDATA[Aesir]]></category>
		<category><![CDATA[Asgard]]></category>
		<category><![CDATA[Axe]]></category>
		<category><![CDATA[Battle]]></category>
		<category><![CDATA[Black Metal]]></category>
		<category><![CDATA[Death Metal]]></category>
		<category><![CDATA[Frost]]></category>
		<category><![CDATA[Frost Giant]]></category>
		<category><![CDATA[Giant]]></category>
		<category><![CDATA[Glory]]></category>
		<category><![CDATA[God]]></category>
		<category><![CDATA[Gods]]></category>
		<category><![CDATA[Hammer]]></category>
		<category><![CDATA[Heavy Metal]]></category>
		<category><![CDATA[Jotun]]></category>
		<category><![CDATA[Jotunheim]]></category>
		<category><![CDATA[Marvel Comics]]></category>
		<category><![CDATA[Mjolnir]]></category>
		<category><![CDATA[Mythology]]></category>
		<category><![CDATA[Norse Myth]]></category>
		<category><![CDATA[Norse Mythology]]></category>
		<category><![CDATA[Thor]]></category>
		<category><![CDATA[Thrym]]></category>
		<category><![CDATA[Thunder]]></category>
		<category><![CDATA[Vikings]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=191</guid>
		<description><![CDATA[My son and me, arrayed for a glorious night of trick-or-treating that the bards will tell of in tale and song for all the ages.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=191&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://asurastar.files.wordpress.com/2011/10/thor-and-thrym.jpg"><img src="http://asurastar.files.wordpress.com/2011/10/thor-and-thrym.jpg?w=450&#038;h=798" alt="" title="Thor and Thrym" width="450" height="798" class="alignnone size-full wp-image-192" /></a></p>
<p>My son and me, arrayed for a glorious night of trick-or-treating that the bards will tell of in tale and song for all the ages.</p>
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			<media:title type="html">Kullervo</media:title>
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			<media:title type="html">Thor and Thrym</media:title>
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		<title>Using Dwellers of the Forbidden City with Labyrinth Lord</title>
		<link>http://asurastar.wordpress.com/2011/07/03/using-dwellers-of-the-forbidden-city-with-labyrinth-lord/</link>
		<comments>http://asurastar.wordpress.com/2011/07/03/using-dwellers-of-the-forbidden-city-with-labyrinth-lord/#comments</comments>
		<pubDate>Sun, 03 Jul 2011 22:39:03 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Advanced Dungeons & Dragons]]></category>
		<category><![CDATA[Adventure Gaming]]></category>
		<category><![CDATA[B/X]]></category>
		<category><![CDATA[Conversion]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Dungeond and Reagons]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[Monsters]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[OSRIC]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Swords & Wizardry]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=189</guid>
		<description><![CDATA[Anyone know much about what tweaks need to be made to use an AD&#38;D 1st edition with an older edition retro-clone like Labyrinth Lord or Swords and Wizardry? I&#8217;ve got a copy of Dwellers of the Forbidden City and I&#8217;d love to run it, but I am not sure what the differences would be in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=189&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Anyone know much about what tweaks need to be made to use an AD&amp;D 1st edition with an older edition retro-clone like Labyrinth Lord or Swords and Wizardry?  I&#8217;ve got a copy of Dwellers of the Forbidden City and I&#8217;d love to run it, but I am not sure what the differences would be in terms of monsters.  I suppose converting to Swords and Wizardry would be the easiest because there&#8217;s that big document of monsters for S&amp;W floating around the internet, so I assume anything in DotFC is written up in there anyway.</p>
<p>But is there any kind of general consensus as to switching around between different retro-clones and other retro games?  Just curious.</p>
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			<media:title type="html">Kullervo</media:title>
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		<title>How many careers actually involve ORCs?</title>
		<link>http://asurastar.wordpress.com/2011/06/30/how-many-careers-actually-involve-orcs/</link>
		<comments>http://asurastar.wordpress.com/2011/06/30/how-many-careers-actually-involve-orcs/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 18:15:20 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Careers]]></category>
		<category><![CDATA[Code]]></category>
		<category><![CDATA[Law]]></category>
		<category><![CDATA[Lawyer]]></category>
		<category><![CDATA[Ohio]]></category>
		<category><![CDATA[Ohio Revised Code]]></category>
		<category><![CDATA[Orcs]]></category>
		<category><![CDATA[State Law]]></category>
		<category><![CDATA[Statutes]]></category>
		<category><![CDATA[Statutory Law]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=186</guid>
		<description><![CDATA[Ohio&#8217;s compilation of statutes is called the &#8220;Ohio Revised Code,&#8221; or &#8220;ORC&#8221; for short. HILARIOUS! Because I am a lawyer. That is all.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=186&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Ohio&#8217;s compilation of statutes is called the &#8220;Ohio Revised Code,&#8221; or &#8220;ORC&#8221; for short.  HILARIOUS!  Because I am a lawyer.  </p>
<p>That is all.</p>
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			<media:title type="html">Kullervo</media:title>
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		<title>New D&amp;D Monster: Foul Hound</title>
		<link>http://asurastar.wordpress.com/2011/06/28/new-dd-monster-foul-hound/</link>
		<comments>http://asurastar.wordpress.com/2011/06/28/new-dd-monster-foul-hound/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 20:44:04 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Crocodile]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[David Deitrick]]></category>
		<category><![CDATA[Disease]]></category>
		<category><![CDATA[Dog]]></category>
		<category><![CDATA[Dungeon Crawl]]></category>
		<category><![CDATA[Dungeons]]></category>
		<category><![CDATA[Evil]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Hound]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[Mutation]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
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		<category><![CDATA[Wolf]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=179</guid>
		<description><![CDATA[Foul Hound No. Enc.: 1d6 Alignment: Chaotic Movement: 180’ (60’) Armor Class: 7 Hit Dice: 3+1 Attacks: 2 (tentacle lash) Damage: 1d6 plus disease (see below) Save: F2 Morale: 9 Hoard Class: None XP: 135 Foul Hounds are large wolves with eyes of baleful green flame and clusters of long, ropy black tentacles emerging from [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=179&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://asurastar.files.wordpress.com/2011/06/foulhound.jpg"><img src="http://asurastar.files.wordpress.com/2011/06/foulhound.jpg?w=450&#038;h=290" alt="" title="FoulHound" width="450" height="290" class="alignnone size-full wp-image-180" /></a></p>
<p><strong>Foul Hound</strong></p>
<p>No. Enc.:		1d6<br />
Alignment:	Chaotic<br />
Movement:	180’ (60’)<br />
Armor Class:	7<br />
Hit Dice:		3+1<br />
Attacks:		2 (tentacle lash)<br />
Damage:		1d6 plus disease (see below)<br />
Save:		F2<br />
Morale:		9<br />
Hoard Class:	None<br />
XP:		135</p>
<p>Foul Hounds are large wolves with eyes of baleful green flame and clusters of long, ropy black tentacles emerging from their mouths.  They serve evil druids and priests of nature as a boon from the dark gods, and are rarely found in the wild.</p>
<p>The tentacles of a Foul Hound drip with disease, and an adventurer hit by one must save versus poison or be smitten with a horrible fever and die within 2d10 days.  The victim may be cured by a <em>cure disease</em> spell, but while sick, takes a -2 penalty to hit rolls and heals from all damage at half the normal rate.</p>
<p>Foul Hounds are also known for their eerie, terrifying howls.  An adventurer who hears a Foul Hound’s howl for the first time must save against paralysis or be frozen with madness and fear for 1d6 rounds.</p>
<p><em>Illustration by <a href="http://www.davidr3deitrick.com/">David Deitrick</a></em></p>
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			<media:title type="html">FoulHound</media:title>
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		<title>New D&amp;D Monster: Dark Druid</title>
		<link>http://asurastar.wordpress.com/2011/06/28/new-dd-monster-dark-druid/</link>
		<comments>http://asurastar.wordpress.com/2011/06/28/new-dd-monster-dark-druid/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 15:30:30 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Cleric]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Monster]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[NPC Non-Payer Character]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[Spells]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=174</guid>
		<description><![CDATA[Vercix, the Dark Druid No. Enc.: 1 (plus 2 Foul Hounds) Alignment: Chaotic Movement: 120’ (40’) Armor Class: 8 Hit Dice: 5 Attacks: 1 (sickle) Damage: 1d6 Save: C5 Morale: 12 Hoard Class: XV XP: 365 Vercix was once a guardian of nature before he came into contact with powerful forces of corruption that drove [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=174&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://asurastar.files.wordpress.com/2011/06/dark_druid.jpg"><img src="http://asurastar.files.wordpress.com/2011/06/dark_druid.jpg?w=450&#038;h=770" alt="" title="Dark_Druid" width="450" height="770" class="alignnone size-full wp-image-175" /></a></p>
<p><strong>Vercix, the Dark Druid</strong></p>
<p>No. Enc.:		1 (plus 2 <a href="http://asurastar.wordpress.com/2011/06/28/new-dd-monster-foul-hound/">Foul Hounds</a>)<br />
Alignment:	Chaotic<br />
Movement:	120’ (40’)<br />
Armor Class:	8<br />
Hit Dice:		5<br />
Attacks:		1 (sickle)<br />
Damage:		1d6<br />
Save:		C5<br />
Morale:		12<br />
Hoard Class:	XV<br />
XP:		365</p>
<p>Vercix was once a guardian of nature before he came into contact with powerful forces of corruption that drove him murderously insane.  Now he practices an evil, twisted from of nature magic, doing the bidding of the dark whispers that he hears in his dreams and spreading corruption wherever he can.</p>
<p>He stands tall and straight, clean-shaven and bald with thick, ugly features.  Vercix wears a crown of poison ivy and a mouldering gray hooded robe trimmed with thorny vines.  In combat, he wields a wickedly sharp sickle forged from an ill-looking green iron.  He is always accompanied by two Foul Hound companions, gifts from his insane masters.</p>
<p>Vercix receives a +2 bonus to saves against fire and electricity effects of any kind, and he has the ability to pass through thick vegetation with no movement penalty.  He may cast the following spells once per day as a 5th-level cleric (some of these spells are found in the Labyrinth Lord Advanced Edition Companion): <em>entangle</em>, <em>putrefy food and water</em>, <em>darkness</em>, <em>cure light wounds</em>, <em>obscuring mist</em>, <em>barkskin</em>, <em>charm person</em>, <em>cause disease</em>, and <em>insect swarm</em>.</p>
<p><em>Illustration by <a href="http://www.davidr3deitrick.com/">David Deitrick</a></em></p>
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			<media:title type="html">Dark_Druid</media:title>
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		<title>Warhammer Storm Of Magic: Games Workshop Uses The Magic Words</title>
		<link>http://asurastar.wordpress.com/2011/06/27/warhammer-storm-of-magic-games-workshop-uses-the-magic-words/</link>
		<comments>http://asurastar.wordpress.com/2011/06/27/warhammer-storm-of-magic-games-workshop-uses-the-magic-words/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 19:16:18 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Ambull]]></category>
		<category><![CDATA[Dwarfs]]></category>
		<category><![CDATA[Fimir]]></category>
		<category><![CDATA[Games Workshop]]></category>
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		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Magic]]></category>
		<category><![CDATA[Miniatures]]></category>
		<category><![CDATA[Miniatures Wargaming]]></category>
		<category><![CDATA[r Fantasy]]></category>
		<category><![CDATA[Runes]]></category>
		<category><![CDATA[Tabletop Gaming]]></category>
		<category><![CDATA[Web]]></category>
		<category><![CDATA[Zoat]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=170</guid>
		<description><![CDATA[So, I&#8217;m not a big Warhammer Fantasy Battles player. I have a dwarf army and a clutter of other GW miniatures that I use for Warhammer Quest, but I haven&#8217;t actively followed the game for nearly fifteen years. My brother, on the other hand, is a serious enthusiast, so he sent me some of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=170&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So, I&#8217;m not a big Warhammer Fantasy Battles player.  I have a dwarf army and a clutter of other GW miniatures that I use for Warhammer Quest, but I haven&#8217;t actively followed the game for nearly fifteen years.</p>
<p>My brother, on the other hand, is a serious enthusiast, so he sent me some of the preview links from the new Storm of Magic supplement for the latest edition of WFB, and it looks like it&#8217;s the perfect combination of slick and quirky.  He&#8217;s worried about what it does to game balance, but I thumb my nose at game balance.  I hate game balance.  I only love game awesome.</p>
<p>And this has game awesome, as evidenced by <a href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440004a&amp;prodId=prod1250231a">the web team&#8217;s use of two of my favorite words</a>:</p>
<blockquote><p>There&#8217;s a fantastic collection of spells and monsters in this book, from the old to the new. Who thought we&#8217;d ever see <strong>Zoats</strong> again, or the <strong>Fimir</strong>? And who could forget Assault of Stone, where the wizard can literally re-shape the battlefield around him? There are new spells for all races and even the Dwarfs get to join in with special Ancestor Runes that really are as potent as they sound.</p></blockquote>
<p>I&#8217;m just hoping <strong>Ambulls</strong> get in this thing somehow, too.</p>
<p>It&#8217;s probably not enough to make my buy back into the game, but it sure is enough to hope my brother gets this <em>so I can play with his</em>.</p>
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		<title>New D&amp;D Monster: Albino Alligator</title>
		<link>http://asurastar.wordpress.com/2011/06/27/new-dd-monster-albino-alligator/</link>
		<comments>http://asurastar.wordpress.com/2011/06/27/new-dd-monster-albino-alligator/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 15:39:30 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Alligator]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Confusion]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[Crocodile]]></category>
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		<category><![CDATA[David Deitrick]]></category>
		<category><![CDATA[Dungeon Crawl]]></category>
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		<category><![CDATA[Echolocation]]></category>
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		<category><![CDATA[Homebrew]]></category>
		<category><![CDATA[Imagination]]></category>
		<category><![CDATA[Labyrinth Lord]]></category>
		<category><![CDATA[Mutation]]></category>
		<category><![CDATA[OSR]]></category>
		<category><![CDATA[Reptile]]></category>
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		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=165</guid>
		<description><![CDATA[No. Enc.: 1d6 (2d8) Alignment: Chaotic Movement: 90’ (30’) Swim: 90’ (30’) Armor Class: 5 Hit Dice: 2 Attacks: 1 (bite) Damage: 1d8 Save: F1 Morale: 7 Hoard Class: None XP: 29 These blind, subterranean alligators navigate by echolocation, but their subsonic screams cause extreme distraction, irritability and confusion. This effect is magnified when multiple [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=165&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://asurastar.files.wordpress.com/2011/06/albino_alligator.jpg"><img src="http://asurastar.files.wordpress.com/2011/06/albino_alligator.jpg?w=450&#038;h=296" alt="" title="Albino_alligator" width="450" height="296" class="alignnone size-full wp-image-166" /></a></p>
<p>No. Enc.:	1d6 (2d8)<br />
Alignment:	Chaotic<br />
Movement:	90’ (30’)<br />
     Swim:		90’ (30’)<br />
Armor Class:	5<br />
Hit Dice:		2<br />
Attacks:		1 (bite)<br />
Damage:		1d8<br />
Save:		F1<br />
Morale:		7<br />
Hoard Class:	None<br />
XP:		29</p>
<p>These blind, subterranean alligators navigate by echolocation, but their subsonic screams cause extreme distraction, irritability and confusion.  This effect is magnified when multiple Albino Alligators are present.  Every round that a creature is within 10’ of an Albino Alligator, it must save against spells or be affected for that round as if under the influence of a <em>confuse</em> spell.  For every Albino Alligator beyond the first one that is within 10’ of a creature, that creature must make its saving throw at a -1 modifier.</p>
<p><em>Illustration by <a href="http://www.davidr3deitrick.com/">David Deitrick</a></em></p>
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			<media:title type="html">Albino_alligator</media:title>
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		<title>New D&amp;D Monster: Blight Hulk</title>
		<link>http://asurastar.wordpress.com/2011/06/24/new-dd-monster-blight-hulk/</link>
		<comments>http://asurastar.wordpress.com/2011/06/24/new-dd-monster-blight-hulk/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 20:54:36 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Blight Hulk]]></category>
		<category><![CDATA[Blightling]]></category>
		<category><![CDATA[Creature]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[David Deitrick]]></category>
		<category><![CDATA[Dungeon Crawl]]></category>
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		<category><![CDATA[Rules Cyclopedia]]></category>
		<category><![CDATA[Undead]]></category>

		<guid isPermaLink="false">http://asurastar.wordpress.com/?p=158</guid>
		<description><![CDATA[Blight Hulk No. Enc.: 1 (1d3) Alignment: Chaotic Movement: 90’ (30’) Armor Class: 4 Hit Dice: 4+2 Attacks: 2 (slam) Damage: 1d8/1d8 Save: F4 Morale: 10 Hoard Class: XI XP: 205 AA looming, 10’ mass of corpses stitched together by black, pustulent vines and roots, a Blight Hulk is a true monstrosity. Apart from its [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=158&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://asurastar.files.wordpress.com/2011/06/blight_hulk.jpg"><img src="http://asurastar.files.wordpress.com/2011/06/blight_hulk.jpg?w=450" alt="" title="Blight_Hulk"   class="alignnone size-full wp-image-159" /></a></p>
<p><strong>Blight Hulk</strong></p>
<p>No. Enc.:		1 (1d3)<br />
Alignment:	Chaotic<br />
Movement:	90’ (30’)<br />
Armor Class:	4<br />
Hit Dice:		4+2<br />
Attacks:		2 (slam)<br />
Damage:		1d8/1d8<br />
Save:		F4<br />
Morale:		10<br />
Hoard Class:	XI<br />
XP:		205</p>
<p>AA looming, 10’ mass of corpses stitched together by black, pustulent vines and roots, a Blight Hulk is a true monstrosity.  Apart from its size, a Blight Hulk is immediately distinguishable by its gaping, slack maw lined with teeth of thorns and jagged bone.  A Blight Hulk is utterly mindless except for an all-consuming urge to consume and destroy.</p>
<p>Blight Hulks are completely blind and deaf, and can only sense the presence of other creatures within 10’ by the vibrations they create.  However, if attached with a missile weapon, a Blight Hulk will charge in the direction of the attack until it finds a target or is attacked from a different direction.</p>
<p>If a Blight Hulk hits a creature smaller than it with both slam attacks, it will shove the target down its gullet, where the target will be jabbed with rows of poisoned spines (automatic 1d6 damage per turn until the target or the Blight Hulk is dead, plus the target must save versus poison or die in 1d4 turns).</p>
<p>Like ordinary <a href="http://asurastar.wordpress.com/2011/06/02/dd-the-blightling/">Blightlings</a>, Blight Hulks are undead (and thus immune to charm, hold person and sleep) but are generally immune to turning by a cleric, except by clerics that specifically serve deities of nature or nature itself.</p>
<p><em>Illustration by <a href="http://www.davidr3deitrick.com/">David Deitrick</a></em></p>
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		<title>New D&amp;D Monster: Giant Mutant Slime Eel</title>
		<link>http://asurastar.wordpress.com/2011/06/24/new-dd-monster-giant-mutant-slime-eel/</link>
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		<pubDate>Fri, 24 Jun 2011 14:42:30 +0000</pubDate>
		<dc:creator>Kullervo</dc:creator>
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		<category><![CDATA[Giant Mutant Slime Eel]]></category>
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		<description><![CDATA[Giant Mutant Slime Eel No. Enc.: 1 Alignment: Chaotic Movement (Swim:) 120’ (40’) Armor Class: 4 Hit Dice: 6+1 Attacks: 2 (bite, acid slime) Damage: 2d8/2d6 Save: F4 Morale: 8 Hoard Class: VII XP: 680 When exposed to vile magic for a long period of time, a single Slime Eel may begin to devour its [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=asurastar.wordpress.com&amp;blog=13745857&amp;post=144&amp;subd=asurastar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p><strong>Giant Mutant Slime Eel</strong></p>
<p>No. Enc.:	1<br />
Alignment:	Chaotic<br />
Movement (Swim:)	120’ (40’)<br />
Armor Class:	4<br />
Hit Dice:	6+1<br />
Attacks:		2 (bite, acid slime)<br />
Damage:	2d8/2d6<br />
Save:		F4<br />
Morale:		8<br />
Hoard Class:	VII<br />
XP:		680</p>
<p>When exposed to vile magic for a long period of time, a single <a href="http://asurastar.wordpress.com/2011/06/23/new-dd-monster-slime-eel/">Slime Eel</a> may begin to devour its own kind, grow to an enormous size and even develop an evil cunning intelligence.  Such Mutant Slime Eels can grow up to 20’ in length and 5’ in diameter, their rasplike mouths grow razor-sharp, flexible chitinous plates develop in segments along their bodies, and their feeding feelers grow longer and gain prehensile dexterity.  Only their simple, primitive eye and their sickly pinkish color remain the same.</p>
<p>An active Mutant Slime Eel generates slime that fills the water for 10’ except that the mutant slime eel’s slime is fully acidic, doing 1d6 damage per round to every creature exposed to the slime.  The Mutant Slime Eel’s slime also erodes weapons and armor: each turn roll 1d6 for every non-magical weapon or piece of armor exposed to the slime.  On a roll of 1, the item is dissolved.</p>
<p>A Mutant Slime Eel can spit its slime as a missile weapon (40’ range), doing 2d6 damage and potentially dissolving weapons and armor as above.</p>
<p><em>Illustration by <a href="http://www.davidr3deitrick.com/">David Deitrick</a></em></p>
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