An old friend of mine started a new blog where he reads and reviews pulp and classic sci-fi and fantasy, starting with Robert E. Howard’s The Hour of the Dragon. Tune in!
How many careers actually involve ORCs?
Posted in Uncategorized with tags Careers, Code, Law, Lawyer, Ohio, Ohio Revised Code, Orcs, State Law, Statutes, Statutory Law on June 30, 2011 by KullervoOhio’s compilation of statutes is called the “Ohio Revised Code,” or “ORC” for short. HILARIOUS! Because I am a lawyer.
That is all.
New D&D Monster: Dark Druid
Posted in Dungeons & Dragons with tags Cleric, D&D, Druid, Dungeons & Dragons, Homebrew, Imagination, Labyrinth Lord, Magic, Monster, Nature, NPC Non-Payer Character, OSR, Spells on June 28, 2011 by KullervoVercix, the Dark Druid
No. Enc.: 1 (plus 2 Foul Hounds)
Alignment: Chaotic
Movement: 120’ (40’)
Armor Class: 8
Hit Dice: 5
Attacks: 1 (sickle)
Damage: 1d6
Save: C5
Morale: 12
Hoard Class: XV
XP: 365
Vercix was once a guardian of nature before he came into contact with powerful forces of corruption that drove him murderously insane. Now he practices an evil, twisted from of nature magic, doing the bidding of the dark whispers that he hears in his dreams and spreading corruption wherever he can.
He stands tall and straight, clean-shaven and bald with thick, ugly features. Vercix wears a crown of poison ivy and a mouldering gray hooded robe trimmed with thorny vines. In combat, he wields a wickedly sharp sickle forged from an ill-looking green iron. He is always accompanied by two Foul Hound companions, gifts from his insane masters.
Vercix receives a +2 bonus to saves against fire and electricity effects of any kind, and he has the ability to pass through thick vegetation with no movement penalty. He may cast the following spells once per day as a 5th-level cleric (some of these spells are found in the Labyrinth Lord Advanced Edition Companion): entangle, putrefy food and water, darkness, cure light wounds, obscuring mist, barkskin, charm person, cause disease, and insect swarm.
Illustration by David Deitrick
Warhammer Storm Of Magic: Games Workshop Uses The Magic Words
Posted in Warhammer with tags Ambull, Dwarfs, Fimir, Games Workshop, Gaming, Hobby, Internet, Magic, Miniatures, Miniatures Wargaming, r Fantasy, Runes, Tabletop Gaming, Warhammer, Web, Zoat on June 27, 2011 by KullervoSo, I’m not a big Warhammer Fantasy Battles player. I have a dwarf army and a clutter of other GW miniatures that I use for Warhammer Quest, but I haven’t actively followed the game for nearly fifteen years.
My brother, on the other hand, is a serious enthusiast, so he sent me some of the preview links from the new Storm of Magic supplement for the latest edition of WFB, and it looks like it’s the perfect combination of slick and quirky. He’s worried about what it does to game balance, but I thumb my nose at game balance. I hate game balance. I only love game awesome.
And this has game awesome, as evidenced by the web team’s use of two of my favorite words:
There’s a fantastic collection of spells and monsters in this book, from the old to the new. Who thought we’d ever see Zoats again, or the Fimir? And who could forget Assault of Stone, where the wizard can literally re-shape the battlefield around him? There are new spells for all races and even the Dwarfs get to join in with special Ancestor Runes that really are as potent as they sound.
I’m just hoping Ambulls get in this thing somehow, too.
It’s probably not enough to make my buy back into the game, but it sure is enough to hope my brother gets this so I can play with his.





